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Joker - 2007-10-19 17:00:00
几个老外的Falsh解谜游戏非常经典,希望大家在玩儿这个的同时能开阔一下思路:)
如果大家也喜欢,就把它们更新起来吧!

Submachine Series系列:经典的Falsh解谜系列作品,保持着艺术性和游戏性并进的思路,很有想法的作者!
(直接点击可进去)

Submachine chapter 1: the basement


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game description
by Jay at jayisgames.com:

Point-and-click fans, this next game has you written all over it. Submachine is a relatively easy game of the escape-the-room variety that will engage your puzzle-solving skills for about 10-15 minutes. And if you haven’t played this one already, you’re in for a simple treat.Several rooms hold as many puzzles and items to find for solving the mystery of the Submachine. Use your mouse to point and click your way through the game, and to pick up items that you find along the way. Drag and drop an item from your inventory to place it where it’s needed. Crisp and attractive graphics are pleasantly complemented by atmospheric sound and effects to enhance the overall experience. Created by Mateusz Skutnik (Murtaugh), Submachine is a straightforward and polished point-and-clicker that is accessible to most anyone. Click. For anyone having difficulty getting the game to load, keep trying. It seems that only a portion of the game will download before the server gives up sending it to you. If you close the window and try again, or reload the browser window, repeatedly, eventually the file will get completely cached and you will be able to play. I feel it’s worth the little effort to get it going, as it’s only about 1.5MB in size.


Submachine 2: The Lighthouse


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game description:

A sequel to the world’s famous point and click Submachine game, that grabbed minds of millions of people. I received huge feedback from all around the world, most of the demands stated to make the second game bigger with harder puzzles. So here it is, while the first game had 20 rooms, this one has a total of 98 unique rooms, and the puzzles are a lot tougher, but that’s just my subjective opinion, since I can’t really tell if they are or not. Important notice: this game has NO dead ends, you cannot get to the point of no return, where the only option is to reset the game. No such thing in the Lighthouse. Hope you’ll enjoy this game as much as I enjoyed making it, and sure enough, submachine3 is under construction as we speek, so expect more.


Submachine 3: the Loop


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game description
by Jay at jayisgames.com:

Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik and hosted by Arcade Town. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It’s just you, the machine, and an infinite metallic world to explore one screen at a time.
Each level is structured in similar fashion with puzzles to solve that unlock the main exit button. You’ll usually find a map in the room to your right as the level begins, and it marks the location of clues you’ll need to help you figure out how to unlock the exit. A coordinate system helps to navigate the massive world, and without it you could literally move from room to room until you passed out from exhaustion. The coordinates actually play a big part in solving the game’s riddles, so if you’re stuck, just look at the room number.
Puzzles range from simple to moderately complex, but none of them are utterly impossible. That wouldn’t make for much of a game, would it? Nothing is ever spelled out for you, so you’ll need to rely on your own powers of observation to progress. The vast, empty world free from hand-holding and lengthy tutorials reminds me somewhat of Myst, as do the machinery-related puzzles and slide show presentation. Although the visuals are extremely simple, they certainly are effective and let you focus on solving the puzzles and progressing further into the game.
The game uses passwords to save your progress, so check the top of the screen as you begin each level for the code. Also, keep a piece of paper handy to jot down notes or draw maps. Submachine 3 almost requires note taking.


Submachine 4: the Lab


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Game Description:

Submachine. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Or were finally answered. Once again it’s time to ask youself - is it possible that you’re too late?


Submachine 0: the ancient adventure


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Game Description:

This latest adventure offers similar mood and mystique as the other Submachine games in the series, and Mur demonstrates his masterful ability to create engaging and compelling game play experiences, even within a game of a smaller scale as this was designed specifically with the competition in mind. The level of immersion experienced by the player is enhanced through both sight and sound making this an excellent addition to the series. The interface is especially remarkable, as it is very intuitive and does not get in the way of the game play. This is more an evolution than a revolution of styles, however, as Mur extends and refines his game-making talent.


Submachine: Future Loop Foundation


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Game Description:

Expect the unexpected. 50 days after releasing Submachine 4: the Lab here is a brand new submachine for You to play. It was made especially for the Future Loop Foundation, so don’t be surprized if you find elements pointing to that band and their latest album, “Memories from a fading room” within the game. Basically it’s out of the main storyline, but there are few elements that could lead You to some interesting theories about the meaning of the submachine itself.
Stworzony specjalnie dla Future Loop foundation dodatek do głównej serii Submachine. 


同为Submachine系列作者所做另外两个系列:


Covert Front episode one: all quiet on covert front

Game Description:

In Covert Front you are a top secret agent code-named Kara in an alternate history version of World War I. Assigned to infiltrate the mansion of a notorious scientist, Karl von Toten, you must discover the incredible secrets that lie within and escape with your life.
Covert Front to alternatywna wersja historii I Wojny Światowej. Wciel się w postać agentki brytyjskiego wywiadu, pseudonim Kara i zbadaj nad czym pracuje niemiecki naukowiec profesor Karl von Toten. Sprawdź co kryje się za drzwiami domu profesora.


Covert Front episode 2: Station on the horizon


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Game Description:

The story of secret agent Kara and disappearance of general Karl von Toten continues...

DaymareTown 1

Game Description:

Enter the mysterious realm of the DayMare Town and try to figure out what's going on there. If you dare.

Joker - 2007-10-21 12:14:00
唯美派的解密游戏,让你眼前一亮。

Samorost 银河历险记系列:
    Samorost是一个探险兼解谜类的游戏,国内的一些网友将它翻译成“银河历险记”,估计这个名字根本就不会吸引你进入游戏的界面。事实上,Samorost是一个很有玩头的独立游戏,出自一个名叫雅各布·德沃斯基(JakubDvorsky,我怀疑第一关那个抽烟的家伙就是他:)的网页动画设计师之手。不过在设计这个游戏的时候,他还只是布拉格艺术建筑与设计学院的学生,Samorost在他手中被设计成超现实主义、节奏缓慢,还稍微带点与世隔绝气质的风格(很容易让人联想到法国导演让·皮埃尔·热内的《黑店狂想曲》)。主角是个小侏儒,像圣埃克苏佩里笔下的小王子一样,他住在一个只属于自己的星球上,有一天却发现,对面新出现的一个星球正在威胁着自己的家园,于是他坐着火箭来到了对面的星球寻找解决危机的办法,游戏就从这里开始,玩家需要依靠眼力和逻辑分析帮小侏儒“牵线搭桥”,从而顺利进入下一个地点,用鼠标点击就可以(Samorost还有一个续集,比第一集更富情趣,我们将在最近推出…)。

银河探险记 1 Samorost I


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银河历险记 2 Samorost II


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Joker - 2007-10-21 12:39:00
经典传统解密,造就压抑心理,设计上别出心裁!

机器人的烦恼 Gateway系列:
    这是一个比较传统的P&C(Point and Click)游戏,玩家控制一个木木的机器人走来走去解开一个个谜题。游戏一开始会问你是否进入新手指南,建议大家都选YES熟悉一下游戏的操作。在游戏中,玩家可以随时点击右上角的G来保存或读取游戏进度。
    我们之所以将它取名为“机器人的烦恼”,是因为在2代中融入了一个情感故事,2代已经有点脱离了1代中单纯的过门模式。继承了1代(相对比较简单和单调)中经过一扇扇门的解谜模式。
    游戏不是很难,只有几个小地方需要动下脑筋,有的谜题还是十分有创意的。

机器人的烦恼1 Gateway I


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机器人的烦恼2 Gateway II


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donmen - 2007-10-25 17:59:00
相见恨晚啊。这些游戏真的很棒,挺你。
茧透残痕 - 2007-11-7 11:09:00
不错,不错的游戏~~我很喜欢~~支持一下~~:)
茧透残痕 - 2007-11-7 11:10:00
不错,不错的游戏~~我很喜欢~~支持一下~~:)
sunlakelin - 2007-11-10 12:54:00
很好玩的游戏~~~~~~~支持
Joker - 2008-9-1 23:31:00
Submachine 5

Submachine 最新作品:

(小方同学你最爱呀!)


[flash=400,500]http://www.pastelgames.com/games/swf/submachine/submachine_5.swf[/flash]
Joker - 2008-9-1 23:34:00
DayMare Town 2

DayMare Town 系列最新作品:

[flash=500,400]http://www.pastelgames.com/games/swf/daymare_town_2.swf[/flash]

heyemingjie - 2008-9-4 10:01:00
都专门为我订做了,不能不挺你一下了
Joker - 2008-9-24 23:22:00
你太猥琐了~我承受不起~~
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